This is the Roadmap/Development Board for the Game. You can see the Contract development here
Set or calculate gas fees for all contracts and their individual features
the consensus algorithm is used to vote on in-game logical changes
Since the contract maps only have 3 columns (Key1, Key2 and Value), they must be serialized and linked using hash values
determine who can join (club-mode or public-mode)
who gets a vote and when
Inventions are individual object-creations like a iron bar wich needs some iron element(100 m³)
Properties declaring the objects behave in the world
make sure that donations generating elements
make sure the elements can be mined by objects that located in the solarsystem
make it possible to scan new natural objects
make sure to create Sell and buyorders
make sure to accept sell or buyorders
make it configurable to set the item base id to the contract
make it configurable to set the object name/type to the contract
make it configurable to set the object location to the contract
make it configurable to set the unique NFT of the object
make it possible to mine elements of the parent solarsystem contract
make it possible to refine elements to its common items
make it possible to build complex items/articles recursively
make it possible to equip objects
make it possible to (un)dock objects
make it possible to scan new natural objects
make it possible to trade on objects with a tradehub
implement threaded routines to accept connections from outside
implement the connection to a TCP-Server
Implement routines to ensure that the TCP network is connected in a decentralized manner
Since UDP is connectionless communication, it must be ensured that messages reach the recipient. this is achieved with hole punching procedure
In order to communicate with the blockchain, a REST API must be implemented. The JSON data format serves as the interface
mirroring the object data on the blockchain for real-time updates
manage the transaction requests from TCP and create blockchain transactions for the vote contract
automatically handle node behaviors during network reconciliations by setting specifications
automatic behavior in case of a draw by setting specifications
ensure fairness through a consensus algorithm
implement a game control per mouse/keyboard
Create a User Interface to configure and control
Create icons/pictures for the elements, items and some of the articles
Create a 3D-Model of the Zeptor Medium
Unwrap the 3D-Model of the Zeptor Medium for texturing
Create a Texture for the 3D-Model of the Zeptor Medium
Create a 3D-Model of the Zeptor Light
Unwrap the 3D-Model of the Zeptor Light for texturing
Create a Texture for the 3D-Model of the Zeptor Light
Create a 3D-Model of the Zeptor Light
Unwrap the 3D-Model of the Zeptor Light for texturing
Create a Texture for the 3D-Model of the Zeptor Light
Create a 3D-Model of the Zeptor Medium
Unwrap the 3D-Model of the Zeptor Medium for texturing
Create a Texture for the 3D-Model of the Zeptor Medium
Create a 3D-Model of the Zeptor Medium
Unwrap the 3D-Model of the Zeptor Medium for texturing
Create a Texture for the 3D-Model of the Zeptor Medium
Create a 3D-Model of the Unknown
Unwrap the 3D-Model of the Unknown for texturing
Create a Texture for the 3D-Model of the Unknown